Monster Madness Producer Makes Bizarre PS3 Claim



While discussing bringing Monster Madness to PS3, producer Lee Perez complained that the one of the largest hurdles to jump was the console's memory.

"The biggest thing is the memory. The PS3 only has 256 megs of memory. The 360 has 512 so you have twice the memory when you load a level," he told Videogamer.com.

"Now the offset to that is the Cell processor, so if you understand and your engine can understand how to use the multiple cores in tandem you can offset that," he continued.

There's only one problem -- PlayStation 3 has 512 megs of RAM as well. They're just in two different banks, that's all.

"It (Monster Madness) was originally designed for the 360 which has double the memory so we had a lot of other objects and things going on," he said later on in the interview.

"And then we had to force it to work with half. In hindsight that wasn't taken into account. So a lot of retooling in the engine and how those objects are handled had to be done in order to work."

Videogamer.com has contacted publisher SouthPeak Games to get clarification as to what Perez meant, but the website has yet to hear back.