Dice GM Talks PS3 Life Cycle



DICE Studio general manager Sean Decker has been around the block, and with his experience he's quite confident that the limits of PS3 will not be pushed for several years to come.

When asked by VideoGamer.com about if PlayStation 3's capabilities had been fully realized yet, Decker explained how cycles go down.

"Oh no. I've been around for two different console cycles now, this is my third one, and it's always the case that the first several years everybody's exploring the bounds of it, and it's not until several years down the road that you're able to squeeze every drop out of it," he explained.

"Look at games like God of War. On the PS2 it looks brilliant. Try and do that game at the beginning of the PS2, wow, you would have such a hard time doing that. And the same thing's going to be true for this as well. Over the next several years on all the major platforms you're going to see all the developers squeezing every little bit out of it. It's going to be a while before you really push it to the edge."

DICE's Mirror's Edge is the studio's latest offering; it's scheduled for release late this year on PS3, Xbox 360, and PC.